Category Archives: Miscellaneous

Creativity is not a talent. It is a way of operating.

Creative people are not different from less creative people. Creative people just find ways to get in a certain mood, in a certain way of operating. They are playful and child-like. They play with ideas and explore them. Most of us know this. In the following video, of which I summarised just some points, John Cleese talks about creativity. It is well worth watching.

At work we function typically in two modes: in an open and a closed mode. In closed mode we act purposeful. We are less humorous, slightly anxious and impatient. We are focused and want to get things done. In open mode we act without specific purpose. We are curious, playful, humorous. We should alternate between the two modes as the open mode helps us solve problems and the closed mode helps us implement solutions.

John Cleese describes five factors that are required to be creative: Space, time, time (sic!), confidence, and humour.

  1. Space: We need a place for ourselves where we are undisturbed.
  2. Time: We need to give ourselves a certain time frame with a certain duration. About 90 min are best as one needs about 30 min too settle down and let go of pressing issues. He discourages longer sessions as we normally need a break after 90 min anyway.
    Set boundaries of space and time for yourself! Separate yourself from regular life and create an “oasis”.
  3. Time: “Play” with a problem long enough. Give your mind enough time to come up with an original solution. Daydream about the problem at hand. Tolerate discomfort of having not solved a problem longer. Ask yourself always: “When does the decision needs to be taken?”. Do not hasten decision. But be decisive in the end.
  4. Confidence: To play means to experiment. Be open to anything that happens. Don’t be frightened to make errors. You can’t be spontaneous within reason.
  5. Humour: Humour gets us faster from the closed mode to the open mode. Don’t mix “seriousness” with “solemnity”.

The BCS Specialist Group on Artificial Intelligence

The Specialist Group on Artificial Intelligence (SGAI) of the BCS, The Chartered Institute for IT, is one of the leading AI societies in Europe. SGAI is very active in promoting the topic of artificial intelligence by organising various events such as the annual international AI conference series in Cambridge. I am happy to be now a (co-opted) member of the SGAI committee. This gives me the opportunity to raise the profile of the School of Computing and Technology at the University of West London and insights in upcoming activities such as the following at the BCS London Office (near Covent Garden):

  • Real AI Day: An event designed to showcase practical applications of artificial intelligence. Friday,  5 October 2012, 9am to 5pm
  • BCS Machine Intelligence Competition
    Friday,  5 October 2012, 6pm to 8pm
  • One-day conference on Knowledge Discovery in Databases (UK KDD). Friday, 19 October 2012, 9am to 5pm.
UK KDD will be co-organised by Miltos Petridis, Dan Neagu, Max Bremer, and myself. Check out the website for more details.

London calling

The University of West London (formerly Thames Valley University) offered me the position of Professor in Computing at their School of Computing and Technology, starting on 1 September 2011. Of course, I accepted :-)

Going to London is a dream come true for my wife and me, and it’s absolutely fabulous that it is in sync with the publication of our first novel Lux Domini.

With a little help of my friends at WordPress ;-) 2010 in review

The stats helper monkeys at WordPress.com mulled over how this blog did in 2010, and here’s a high level summary of its overall blog health:

Healthy blog!

The Blog-Health-o-Meter™ reads This blog is doing awesome!.

Crunchy numbers

Featured image

A Boeing 747-400 passenger jet can hold 416 passengers. This blog was viewed about 1,800 times in 2010. That’s about 4 full 747s.

 

In 2010, there were 15 new posts, growing the total archive of this blog to 131 posts. There were 4 pictures uploaded, taking up a total of 523kb.

The busiest day of the year was October 1st with 56 views. The most popular post that day was About TRB.

Where did they come from?

The top referring sites in 2010 were thomas.roth-berghofer.de, facebook.com, twitter.com, Private networks, and Google Reader.

Some visitors came searching, mostly for beautiful diagrams, future desktop, mycbr, dialog explanation, and 3d desktop.

Attractions in 2010

These are the posts and pages that got the most views in 2010.

1

About TRB July 2006

2

Beautiful diagrams with OmniGraffle August 2006
1 comment

3

Future desktop user interface July 2006
1 comment

4

Report: 18th International Conference on Case-Based Reasoning July 2010

5

Explanation, Dialog, and Communication: Supporting the Use of Complex Information Systems December 2006

New job

It is official. I am now visiting professor at the Institute of Computer Science at the University of Hildesheim, where I follow Klaus-Dieter Althoff who continues to work there as professor of artificial intelligence. As head of the newly founded research group Explanation-aware Computing Systems I will continue my research work on explanation. This winter term I will give the following courses (in German):

  • Database systems (3 h, lecture with exercises and practical course)
  • Explanation-aware computing systems (3 h, lecture)
  • Reading, writing, presenting (seminar)
  • Explanations in knowledge-based systems (seminar)

For the time being I stay involved in the software cluster project “EMERGENT – Grundlagen emergenter Software” where I co-lead the task on explanation-capabilities for production processes and supervise the phd work of Björn Forcher. I also continue to work on the design of the open-source case-based reasoning tool myCBR, which is now further developed at the newly founded DFKI Competence Center Case-Based Reasoning headed by Klaus-Dieter Althoff.

Creativity Matters, not only in the US of A

The power of wild, euphoric and surprisingly clear-headed creative thinking as practiced over and over in the studio can help as we struggle to address complex problems [...]. I fully expect that within the next quarter century our best innovators and world leaders will be people with art and design backgrounds.

[From John Maeda's blog Our (and Your) RISD » Creativity Matters]

Something I really hope for.

Forget Brainstorming. It’s garbage!

At first, I was quite surprised about this Newsweek article, but thinking about my own observations over the years and many comments by colleagues lend this article a lot of credibility. The better part, of course, is where the authors get constructive and take “a look at what really works” [Forget Brainstorming - Newsweek]:

  • Don’t tell someone to ‘be creative.’
  • Get moving.
  • Take a break.
  • Reduce screen time.
  • Explore other cultures.
  • Follow a passion.
  • Ditch the suggestion box.

Apple’s specialty is the remix

An interesting article on Apple’s success:

Invincible Apple: 10 Lessons From the Coolest Company Anywhere

{1} Go Into Your Cave
{2} It’s Okay to Be King
{3} Transcend Orthodoxy
{4} Just Say No
{5} Serve Your Customer. No, Really
{6} Everything Is Marketing
{7} Kill the Past
{8} Turn Feedback Into Inspiration
{9} Don’t Invent, Reinvent
{10} Play by Your Own Clock

Farhad Manjoo is FAST COMPANY’s technology columnist.

[From Apple Nation | Page 7 | Fast Company]

The good old times: 30 Old PC Ads

Looking at all those advertisements and remembering many of them makes me a tad sentimental.

oldpc-10.jpg

[From 30 Old PC Ads That Will Blow Your Processor| Information Technology Schools]

The iPhone4 advertisement sounds quite familiar. Again.

iphone_hero_3_20100615.jpg

[From Apple Inc.]

Dieter Rams: Innovative design

I just came across the German industrial designer Dieter Rams via a tumblr blog post:

“Innovative design always develops in tandem with innovative technology, and can never be an end in itself.”

[From create.live.love]

Looking up Dieter Rams I found his ten principles to “good design”:

Good design is innovative
Good design makes a product useful
Good design is aesthetic
Good design makes a product understandable
Good design is unobtrusive
Good design is honest
Good design is long-lasting
Good design is thorough down to the last detail
Good design is environmentally friendly
Good design is as little design as possible

[From Dieter Rams - Wikipedia, the free encyclopedia]

According to Rams

Apple is the only company designing products according to his principles.

[From Dieter Rams - Wikipedia, the free encyclopedia]

I can only agree.